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Friday, March 14, 2014

Less Doing, More Living: Make Everything in Life Easier

by Ari Meisel
Tarcher Penguin     2014
124 pages Nonfiction

  It appears that I have come across Superman in the guise of Ari Meisel, a productivity guru, LEED contractor, Ironman, TED talker, and now author. He says his hobby is productivity. I received his book Less Doing More Living from the publisher who must have known my need. The book will be out in April, and I would suggest that nearly everyone can find some useful hints, particularly among the apps and services that he suggests. Less Doing, More Living is Meisel's approach to dealing with daily stresses of life "by optimizing, automating, and outsourcing all of my tasks in life and business." 

 The book is just as efficient as the man. In a spare 124 pages. it tells you the productivity tools that you need that will optimize your work week and your personal life. He uses nine fundamental principles to  efficiency, including the perennial problems with finance and organization. He suggests that once you perfect an optimization process--whether it be learning an app or hiring a virtual assistant--you can get the process out of your sight and out of your mind. He then tells you how to find the apps that you need to succeed at the task of doing less and living more.

I really liked the instructions for how to use Evernote and FollowUp.cc because I can use them immediately to keep track of the work I am doing for clients. Additionally, I have been using two different calendar systems; one for my personal life, and one for my business life. I am going to combine them--why didn't I think of that before. That certainly shows my efficiency needs!

Some things I found fascinating--the virtual assistant, for one. I can see how my husband could take advantage of that. At the same time, I was reminded of the virtual assistant in Where'd You Go, Bernadette by Maria Semple who stole all of Bernadette's money. I was also intrigued by the idea of scheduling purchases of items like toothpaste and toilet paper from Amazon, so you don't have to think about running errands. Frankly, I found a lot more efficiency tools for my husband than for me; he is starting a new business and feeling a bit overwhelmed. As always, wives are good at finding things for their husbands more than themselves--with the possible exception of Ari Meisel's wife, who is probably going "enough with the apps already!"

Well, at any rate, if doing things more efficiently is your goal; this is your book. It is a quick read and rather fun. See what you can change in your life. Publishers Weekly says, "Meisel provides a concise and ingenious roadmap to doing less, getting more, and enjoying life."

The brief review in Publisher's Weekly: http://www.publishersweekly.com/978-0-399-16852-9
Meisel's website: http://lessdoing.com/

 

Wednesday, March 12, 2014

Death Bed



by Leigh Russell
Witness Impulse  2014
386 pages     Fiction
 
 Yeah, ok, so what! That is my feeling after spending time reading Death Bed by Leigh Russell. While the premise of the book is adequate (intriguing, actually), the sub plots are less than stellar. 

When you are reading police procedural mysteries, you don't expect to be blown away by good literature, but that is precisely why I picked up Death Bed following The Goldfinch. (I was amused to see that K on Goodreads had done the same thing and had similar feelings about Death Bed.) I wanted to read something quick with no surprises. That is certainly what I got!

In the fourth book in the series, Detective Inspector Geraldine Steel has moved from a position with the Kent police force to the London Metropolitan police force. She has come highly recommended as a consummate officer, so when a gruesome murder occurs shortly after her arrival, expectations are high that she will be able to solve it quickly. She has a wonderful Sergeant, Sam, who tells it like it is, and they make a good team. The one murder extends to two and the office is worried that there is a serial killer on the loose. Geraldine is intent on solving the crime, in part to make her mark at the new police department, and also because she has received some disturbing personal news. And that's where the "So What" comes in. The character of Geraldine is poorly developed, so the attempt to develop a subplot involving her personal problems is wasted on an uncaring audience. 

Don't get me wrong. The mystery in Death Bed is really quite strong. So much so that you wish the author had developed the mystery even further and left the character development undeveloped because you just don't care one bit about Geraldine and her problems. Publishers Weekly calls it sub-par and I guess I feel the same.

This is my first foray into mysteries by Leigh Russell. She is the author of two series--the DI Geraldine Steel series and the DS Ian Peterson series. Not sure I will read any more.

Thursday, February 27, 2014

The Goldfinch



By Donna Tartt
 Little, Brown     2013
771 pages     Fiction

All week I have been compulsively reading The Goldfinch by Donna Tartt, gazing out at the sea while reading a torturous and tortured story. The incongruity of the scene has been emotionally draining for me. I wanted to be on vacation but I couldn’t stop reading. At the same time, I was extremely grateful that I could devote so much time to the book. If I had been home, I would have resented the intrusions that would have kept me from delving in so completely. 

The Goldfinch starts out with a bang—literally. Theo Decker and his mother are at the Metropolitan Museum of Art one weekday morning before going to Theo’s school, where he is a 13-year-old middle school student, in trouble with the dean for smoking and/or stealing. Theo is a very bright son of a very bright mother (dad having left the year before). While Theo is looking at the Dutch Masters, mom wanders into another room. There is a huge bomb explosion and when Theo becomes conscious again, an old man he had earlier noticed, is dying at his feet. He gives Theo a ring and asks him to deliver it to an address, and he tells Theo to save the small painting of the Goldfinch by Carel Fabritius and then he dies. Theo grabs the painting, stuffs it in his backpack and makes his way out of the museum. He can’t find his mother anywhere, so he goes home to wait for her. She never arrives; she has been killed in the explosion.

At that point, everything goes downhill for the suddenly orphaned boy. He spends a school term with the Upper East Side family of a school friend while authorities look for his father. The family gives Theo some stability and the mother in the family helps Theo deal with his loss. During this year, another important set-up occurs when Theo returns the dead man’s ring to the address he has remembered. There he meets the girl, Pippa, who had been in the museum with the old man, and her guardian, Hobie, an antique dealer and restorer. Pippa becomes the love of Theo’s life, and Hobie, dear Hobie, becomes his lifelong friend and mentor.

In the spring, Theo’s ne’er-do-well father and his girlfriend come to claim Theo, and they take him to live in suburban Las Vegas, where he spends his high school years. Boris, a Ukrainian student who has also lost his mother, teams up with Theo to carouse their way through high school. All these characters appear and reappear throughout the novel over a period of about 15 years, and Boris continues to influence Theo throughout the rest of the novel. 

After the breathtaking beginning, there is a meandering middle section in which Theo continues to hide the painting, which causes him no end of anxiety. When his alcoholic father is killed in an automobile accident, Theo returns to New York to live with Hobie and he learns all about the antique business. The middle section of the book is important, however long it is, because it teaches the reader patience. One reviewer says of Tartt: “. . .she takes fully grown, already passionate readers and reminds them of the particularly deep pleasures that a long, winding novel can hold. In the short-form era in which we live, the Internet has supposedly whittled our attention-spans down to the size of hotel soap, and it's good to be reminded that sometimes more is definitely more.” 

The writing is so marvelous that you read on for hundreds of pages; you just can’t get enough of it. Then, just as you think you don’t want any more glorious writing—you want some action—you lose your breath again as the plot picks up and moves to Amsterdam, and then goes full speed ahead to a dramatic climax in which the stolen painting plays a pivotal role.

I am in awe of Donna Tartt. This is the first book of Tartt's that I have read. Actually there have only been two others. The Goldfinch took ten years to write. All the way through I marveled at her skill, but the skill doesn’t overwhelm the character development or the plot. There are elements of Dickens, Catcher in the Rye and Empire of the Sun. One reviewer felt that the early sections reminded her of the Harry Potter series. Tartt seems to really understand teenage boys. Boris is incredibly charismatic and Theo remains an appealing character throughout the story. My favorite character is Hobie, the bachelor antique dealer who takes Theo in when he is at his lowest point and becomes the parental figure and mentor that Theo desperately needs. The plot is so well developed that there are very few unbelievable moments. If I have any complaints about plot, is that sometimes the reader wishes that it would move a little bit faster.

There is so much loss in The Goldfinch that I have pondered Theo’s fate almost as much as he does. He makes so many bad choices, but he is so appealing that you keep wanting him to shape up and “get his shit together.” And when, in the end, he has an epiphany and finds purpose for his life, you are so proud of the decisions that move his life forward. The end of the book is quite philosophical. I wanted to copy whole passages; they were so heartfelt. He says, “A great sorrow, and one that I am only beginning to understand: we don’t get to choose our own hearts. We can’t make ourselves want what’s good for us or what’s good for other people. We don’t get to choose the people we are.”

When I finished the book this afternoon, I breathed heavily and began to cry—filled with emotion and exhaustion. I was done; yet, I immediately longed for more. Theo is a character that will stay with me for a long time. The Goldfinch will stay with me even longer. The NPR reviewer summed it up thus: “While The Goldfinch delves seriously and studiously into themes of art, beauty, loss and freedom, I mostly loved it because it kept me wishing I could stay in its fully-imagined world a little longer. Donna Tartt was right to take her time with this book. Readers will want to take their time with it, too.”

I’m going to read an amusing murder mystery next; I don’t think I can stand to read any more great literature for a while. I need time to recover.


Friday, February 21, 2014

Virtual Ascendance: Video Games and the Remaking of Reality



By Devin C. Griffiths
Rowman & Littlefield   2013
215 pages     Non-Fiction

Devin Griffiths has written a comprehensive view of the state of video gaming from its beginnings to its many manifestations today and its Virtual Ascendance. Certainly gaming has moved from its Pong beginnings to its ubiquitous presence in most homes, but Griffiths also shows us the many ways that gaming has changed and will continue to change society. He says, “Gaming is fundamental to our experience as human beings, to our biology. Like the need for food, shelter, clothing, and love, the need to play is coded in our genes. Who’s a gamer? We all are. Whether our game is played with dice, cards, tiles, pencil and paper, on a board, or on the latest touchscreen tablet, we all have one, we’re all linked by the common thread of play.” 

As Griffiths explores the past, present, and the future of gaming, he expands our knowledge of what we think we know to what we think is possible—or maybe impossible. In 2012 there were four hundred million people around the world playing some type of massively multiplayer online role-playing game or MMO. Wow! At the same time that he explores the kinds of games that people do for fun, he is also exploring the potential of role playing games for education, for health, and for military training. This, I would think, is the future of gaming. Just as there are people tremendously engrossed in MMO role playing, there are developers seeking new uses for gaming to the benefit of society. Griffith even devotes an entire chapter to the music that goes with the games, and how symphony orchestras are enticing an entire new generation to love classical music. 

One thing I didn’t know was that I could be considered a gamer. I am part of the demographic that Griffiths devotes an entire chapter to—casual gaming. I am a casual gamer because I play two games—Candy Crush Saga on my cell phone and Words with Friends on my tablet. Every time I have just a few minutes, I pick up my phone and play a level. It only takes a minute, and I have a minute to waste. Actually, I have to say I am addicted to Candy Crush. Can anyone help me get beyond level 100? I play Words with Friends totally anonymously and usually have 4 or 5 games going at one time. Actually I am pretty good at Words with Friends. Comes from years and years of playing Scrabble with my mother and my sister.

 I am on vacation this week and I have sworn off my games as part of my vacation. It is sort of like swearing off coffee—you know you can do it for a while—but forever???

Griffiths devotes a chapter of Virtual Ascendance to what he sees as the future of gaming for education. This type of simulation gaming was just coming into fashion when I retired, but lately I have been helping some graduate students in science education. They are very interested in simulations as part of cooperative learning, one of the new educational trends. There is much more to gaming than killing people. In one of his examples, he discusses the game Whyville and how a teacher used it to teach her students about infectious diseases. 

He speaks about the misconception that violent games create violent children. His discussion is relevant but in the end he has no answers other than to say that violent video games are not bad in themselves, but they reflect “those aspects of human nature of which we’re least proud. Right now, we live in a society that accepts violence as the norm, even celebrates it.” He feels that blaming video games is ignoring the ills that plague our society because we, as humans, are prone to finding scapegoats. In another chapter, he discusses how gaming is being used to treat severely mentally ill people—the other side of the same coin.

My son-in-law is a gamer. I asked him about it as I was reading the book. He says that he likes role playing games with a good story line. He is not so much interested in shooting things as he is in figuring things out. Because of that he says that his all-time favorite game is Blade of Darkness, an older game that most people don’t play. He says he likes it because the story line is so complex. He says that the graphics aren’t as good as the newer games, but the plot is wonderful. This is the same son-in-law that loved the Game of Thrones books, so his gaming choices seem logical.

Virtual Ascendance expanded my understanding of gaming and gave me some encouragement for its future uses. Things are moving so fast that Griffiths will have to come out with a companion book in a year or two. It was also a fairly breezy read. Griffiths writes well and the book is well researched. There are extensive notes and a comprehensive index. A friend introduced me to him via email and I agreed to read and blog about his book. Glad I did. I really learned a lot. 

I have on my shelf a book called The App Generation by famous educator Howard Gardner. I am anxious to read it to see how he feels about gaming and social media. 

Facebook page for Virtual Ascendance: https://www.facebook.com/virtualascendance